View Full Version : Quake 2 Amiga
Has anyone else bought Quake 2 yet?
I bought it at the show on saturday and I must say it runs very well
on my BlizzardPPC 210Mhz. If you've got the kit for it and havn't
played the game before then I recommend you buy it.
Gotta get my A1 first! :-D
Then let the games commence!
11-04-2002, 03:22 PM
If you already have some sort of Amiga PPC Hardware it's really enough for the game. No AmigaOne required to play this game.
11-04-2002, 03:45 PM
Isn't this Amiga One thing just a play on the Magazine title "ONE AMIGA?"
(Wonder how many people this offends, not that, that is my game you understand!?!) :-D
Is A1 version ready already? :-)
11-04-2002, 04:05 PM
No, A1 version of Quake 2 is not ready, only the
OS 3.x version (which will also run on OS4) up to now. An OS 4 Update for Quake 2 will be done later...
11-04-2002, 04:28 PM
Got this for the Playstation ages ago for a tenner. How much did you pay for it?
Annoying to play with a pad though.
11-04-2002, 04:51 PM
The Playstation version of Quake2 doesn't even come close to the PC (and now Amiga) version. OpenGL is just so smooth - and the better your card, the better it looks. :-)
>How much did you pay for it?
It was £30 for the Hyperion disk and a PC version of the game bundled
together. A bit pricey but it puts food on the table for Amiga
dealers and developers alike. I think you might be able to buy the
Hyperion disk alone, not sure of this though. You do get a load of
mods as well though.
>Annoying to play with a pad though.
Hyperion have included an option for CD32 pads and the PSX port
adapter thingy so you can re-create frustration if you want. : )
11-04-2002, 05:39 PM
>>How much did you pay for it?
>It was £30 for the Hyperion disk and a PC >version of the game bundled
I don't know the usual UK game prices as well, but at least in Germany it is cheaper - now, when it is introduced to the Amiga market - than even old Amiga games like Heretic II (several years old) cost NOW. I guess it will be the same in UK too ?
And that's for a newly released title. Other newly released titles are more expensive (compare the prices of Quake 2 and Tales of Tamar and Software Tycoon)
Price calculation was a bit "tight" for Quake 2 due to the price of the Quake 2 Data CD (which we had to prefinance) and such. Also there are of course dealer margins, and at lowerprice-games you have to be careful - not that in the end your calculation does not work out.
>might be able to buy the
>Hyperion disk alone, not sure of this >though. You do get a load of
>mods as well though.
At least currently this is not possible.
Only both Amiga port and PC CD together are
Remember: We had to prefinance the Q2 CDs.
>Hyperion have included an option for CD32 >pads and the PSX port
Input Devices supported: Mouse (including Mousewheel), Keyboard, PSX Port, CD32 Pad,
PC Analog Joystick (would make a bit a strange device for Quake 2, though :) ).
Sound supported: Paula or AHI
Graphics Supported: 3D Accelerated or Software Renderer
Oh by the way, thanks for all your hard work Steffan (that goes for
at Hyperion too).
11-04-2002, 09:37 PM
You do get a load of
mods as well though.
AQ2?? If so It'll definitely be the first game I buy for my A1.
11-05-2002, 12:49 AM
I got quake II from my friend for PeeCee. Its been ages since I last installed it. Quake III is a favorite, but I hope they make that for Amiga. Would be nice to play Amiga users with PeeCee version of Quake II. Bring it on...... BRING IT ON!!! ;-)
btw.... My bro digs Quake and owns at it. ;-)
11-05-2002, 06:26 AM
Well, Q3 is already ported for Linux and MacOS, and a port for Amiga alone would be too expensive. The only chance would be if id eventually release the source-code (I do not think this will happen before end of 2003 if at all). And even then, if we'd go into another port of a released-Source id-game would depend on the sales we get with Q2 now I'd say :)
How's it again with Q2 mods? They have to be recompiled or something if I'm not mistaken?
It's not download and run like Q1?
11-05-2002, 09:29 AM
odin: Exactly, the Mods need to be recompiled (for Q3 if I remember right it's again download and run).
So it's like for Heretic II for Quake 2 (well, same engine).
In the meanwhile there are 61 Mods ported to AmigaOS, which of course does include nearly all important Mods.
You can run server-side Mods even when no ports exist (if the Server is a PC), but most Quake 2 Mods being played (with some popular
Server-side Mods being the exception) are not only Server-side and need to be ported. Mods like (all already ported) ChaosDM, ActionQuake, The Weapons Factory, Battle of the Sexes, StarTrek Quake 2, Star Wars Quake 2, Headhunters, Gloom.
Cool that there are so much mods underway, all porting it yourself? :-).
BTW Was Team Fortress ever made for Q2? Had loads of fun with the original TFQ1 on my miggy.
11-05-2002, 01:19 PM
Great game, bought it at WOA-SE! Thanks Hyperion!
Quick question: How do you get the lighting on the
walls as the weapon fires? (try default gun). This
is the only difference I can see between the PC and
11-05-2002, 03:30 PM
It's the only one of the trilogy i have yet to play, Q3 sux
How well does it run on a 603e|200mhz/Bvision & 64mb memory?
Q3 sux....Unreal tourny....now theres a game! ;-)
Hm...I'm a HL person myself =), just gotta love the just released Natural Selection mod and Day of Defeat :-D.
11-05-2002, 04:58 PM
odin: No, Team Fortress never existed for Q2.
There is an unofficial Mod "Team Fortress: Project X" for Quake 2 though (ported :) ) and there is "The Weapons Factory" which is probably *t h e* Team Fortress Clone for Quake 2 (it has even some VERY Team-Fortress-like Maps). It's one of the larger Mods BTW... 30 MB archive or something like that if I remember right. There are several more Team Fortress Clones also (Rip 2, WarMod,...), all of them ported (also "The Weapons Factory" of course).
SidMan: Probably an effect of one of those
optimizer settings. Maybe gl_dynamic 0 on your machine ? Or gl_flashblend or something like that ? I am not sure myselves right now which of the options caused this effect, hehehe :) You might wish to ask Christian Michael, he's the ref_gl.dll wizard :) (and ref_glnolru.dll too, of course)
11-06-2002, 04:09 AM
I would suggest that those interested in such
stuff to go to some faq site
and download the console commands for quake 2
since they both explain and give tips on how to
improve the speed/looks of it.
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